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The New Unreal Tournament
This past Saturday I met up with some friends over at the TrepHub and had a micro-LAN party. I realized that despite buying and playing some more recent Steam games, I have been pretty far removed from many of the latest releases in the PC gaming world. More than likely this is due to the fact that I no longer have a gaming PC that is capable of running many of todays optimized games. My buddy Anthony mentioned that EPIC has finally done what they should have for years, they are releasing a new version of Unreal Tournament that will be cross-platform ready at full release, it will be free to play, and EPIC has created a community wiki that spells out all of their plans here.
Here is the highlighted plans from EPIC's Wiki:
Here’s the plan:
- We’ve created a small team of UT veterans that are beginning work on the project starting today.
- From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
- If you are a fan and you want to participate, create a free account and join the forum discussion.
- All code and content will be available live to UE4 developers on GitHub.
- The game will be true to its roots as a competitive FPS.
- Development will be focused on Windows, Mac and Linux.
So what’s the catch?
- It will take many months until the game is playable by gamers. This is real development from scratch.
- When the game is playable, it will be free. Not free to play, just free.
- We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.
Despite really wishing that they would have done this for UT3, I appreciate what EPIC has done here. I have also realized that I am still very interested in this project. I have already downloaded, installed, and played the alpha. In Steam, I have purchased many in progress/development games so I am getting used to the current unpolished look, and can appreciate all that goes into the development of these excellent games. I assure you, if you're a UT veteran, and the game runs even remotely well on your system, you will be pleased with the playability of this initial release. If you have any feedback either way please enter them in the comments below.
You can keep up to date on all of the progress of the game at the developers blog here.